![]() The sample can be built two different ways: Compatible with API level 11 and later Require API level 18 or later. ANDROID NDK OPENGL HOW TOThere is an example samples/gles3jni which demonstrates how to use OpenGL ES 3.0 from JNI/native code. Public class RendererJNI implements GLSurfaceView.Renderer 3、修改MainActivity. The recent Android NDK r9 unveils support of OpenGL ES 3.0. We need to create a directory which will host this toolchain, and the resulting libraries. 這裡不具體分析繪製三角形的程式碼實現過程了,畢竟《 OPENGL ES 3.0程式設計指南 》這本書已經很詳細啦。 You can refer to the docs/STANDALONE-TOOLCHAIN.html document from the Google NDK, it has good information if you want more details. The Android.mk build system has proven to be hard to maintain, as one needs a built Android tree to build against, and. ANDROID NDK OPENGL DRIVERSOur GLUT tutorials can be run on Android using the simple provided wrapper. Mesa hardware drivers can be built for Android one of two ways: built into the Android OS using the Android.mk build system on older versions of Android, or out-of-tree using the Meson build system and the Android NDK. 網上已經有很多OpenCV的教程,不過大都是基於Java層呼叫openGL介面,若使用Java層openGL介面繪製三角形,還是比較簡單的,但要是使用NDK C++ 實現,還是有點複雜。 Android NDK OpenGL ES API Introduction Drawing 2D Graphics and applying transforms with the OpenGL ES 1.x API Getting ready How to do it. If you havent already done so, set up a GameActivity object in your Android project. I am not going to be doing all native code, as I think the easiest route is to use the Android higher level convenience SDK for loading resources/file I/O, setting up OpenGL context and other state management. ![]()
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